Race up to 4 phones on the same courses. Rivals roll as ghost marbles.
ROOM CODE
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3
RACE RESULTS
♛
WINNER
HOW TO PLAY
Tilt your phone to steer. Level tilt adds no steering force; momentum and downhill gravity still move the marble.
No gyro? Arrow keys, WASD, or the on-screen pad.
Beat the clock. When it hits zero, the game is over.
Solo runs can play all 16 courses in sequence or in a new, non-repeating random order. Your chosen order survives a refresh.
Gems add time: +2s gold, +5s rare blue. Collect enough to open the exit.
Finishing a course adds time. Later courses give more.
Perfect clear: grab every gem before the exit for +5s and bonus points (3 extra seconds off your round time in a race).
Slopes are lighter or darker than flat ground depending on which way they tilt.
Watch the edges. Falling costs time and returns you to the landing pad. Collected gems stay collected.
Read the terrain: ice keeps you sliding, amber sand helps you brake, and ramps pull downhill.
Pink bumpers bounce you away. Orange sweepers move across marked tracks—wait for an opening.
Violet portal rings link distant platforms. Arrive at rest, then roll off the ring before using it again.
Ledges: a small step down is safe, but you can't roll up a step—use the ramps. A tall drop counts as a fall.
Chasers sleep until you come close, then roll after you. They can't climb or drop ledges, so a step down is an escape. Getting caught counts as a fall.
Harder difficulties start with less time, but score more points.
Steer in screen directions, even though the platform grid is diagonal.
Roll onto the green diamond exit to advance. Restart Course resets that course’s gems and takes back the time and points they gave. If that uses up the clock, the run ends.
♫ toggles music · ♪ toggles sound effects.
Race Friends: choose 4, 8, or 16 rounds and Sequential or Random courses. Everyone gets the same boards. Gold gems remove 2 seconds and blue gems remove 5 seconds from your round time.
The first player through the exit starts a 10-second last chance. Anyone still racing at zero receives the cutoff time, minus their gem bonus. Lowest cumulative time wins; Race Again readies you for a rematch.
P pauses · N music · M sound effects · R restarts · C recalibrates tilt.